Today’s Twitterings

30 04 2010
  • 12:43 Good News: Busy day at work, but a getting-things-done kinda busy, nice. Bad News: They nerfed pyros in TF2. Blergh. #
  • 13:48 Glad I’ve got new City of Heroes content to play, now that my favorite class in TF2, which was already a weaker one, got nerfed hard. #
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16 responses

30 04 2010
ranneko

Yeah, it was strange to see Pyro’s slapped down so harshly.
On the other hand Valve have a ridiculous wealth of information so I am curious as to what it was that had them do that.

30 04 2010
cmdr_zoom

What happened?

30 04 2010
pyromaniac_ks

Afterburn reduced to six seconds from ten.
Direct flamethrower damage reduced by 20%.
On the other hand, Airblast got made super awesome. Uh. Yay?

30 04 2010
cmdr_zoom

Meh. I rarely remember to use it unless I’m trying to clear stickies.
Burning stuff is what a Pyro does.

30 04 2010
Stefan "Twoflower" Gagne

In Megaman terms, we just went from being Heatman to being Leafman. Apparently Pyros aren’t supposed to burn things anymore, they’re supposed to wait until someone lobs explosives at them, then bounce them back.
Very weaksauce. The backburner got a little extra damage, but it’s still worse than it was before, and before it was damn near on life support.

30 04 2010
pyromaniac_ks

… Did it? I thought the -20% applied to both the Flamethrower and the Backburner.
Just to put this in context, the Flamethrower now does less damage than the syringe gun.

30 04 2010
pyromaniac_ks

Ah, yeah. Just checked the patch notes for today and they’ve removed the damage reduction on the Backburner and fixed the afterburn reduction on the flaregun.
That makes this marginally less retarded.

30 04 2010
k_neko

Just today they gave the Backburner (only) its damage back, though afterburn remains nerfed.
I am full of rage right now. I cannot comprehend the logic behind this decision. I don’t think anybody who plays the game seriously would ever argue that the Pyro was doing too *much* damage at close range, since that’s the only place he can *do* good damage. The Heavy does even more, and they *buffed* him. They nerfed afterburn, which is really adding insult to injury given how easy it is to put out fires, and they buffed airblast right after adding a rocket launcher that’s nigh-impossible to reflect consistently.
There’s really little reason to play Pyro at the moment, unless you want to give free heads to the enemy Demoknights.

1 05 2010
Anonymous

Burn it all
It’s not as bad as it sounds, as the most valuable thing Pyros had also got an INSANELY huge upgrade, but, yknow, burning stuff is kind of supposed to be the Pyro’s thing.
The fact that there’s now a reason to use the Backburner pretty much sums up how bad this is.
Hell, the Pyro’s best technique, Puff/Airblast/Axetinguish, got weakened because of how much less time you have to do it.
-NeoVid

1 05 2010
Anonymous

Huh?
Pyro is still the hard counter to melee Demomen. They can’t attack you with any weapon they have because of the airblast, and one chop from the Axetinguisher puts them down if they don’t escape fast enough.
And even if they do have the sense to retreat from you, they don’t have any extra resistance to your shotgun.
-NeoVid

1 05 2010
k_neko

Re: Huh?
No, the Natascha is the hard counter to melee Demomen. The Pyro used to be a *deterrent* to melee Demomen, and yes, you can kill them if they come running in like fools, but if the Demoman’s any good he can most certainly get away. And that’s even more the case now with the reduced damage/afterburn, which for Targe-users may as well not even exist. Also, if my math is correct, the improved RoF on the airblast is still not enough to deflect grenades every time: the launcher fires a grenade every 0.6 seconds, and the pre-buff Airblast could be fired every 1.1 seconds, meaning about 0.8 seconds after the buff.
I admit it’s an exaggeration to say the Pyro’s ‘free heads’, but it’s still a step down from where he was.

1 05 2010
pyromaniac_ks

Re: Huh?
It’s been tested at 0.75.
On the up side, that’s lower than rocket launcher refire now.

1 05 2010
Stefan "Twoflower" Gagne

Re: Huh?
Pyro are no longer any sort of counter to Demomen. The Targe reduces the already reduced fire damage to a neglible amount. The shotgun is a good option, but is hardly a ‘hard counter’. You can push stickies, but they still exist, and will still be an issue in most situations. And reflecting a grenade with a direct hit back in a demo’s face is easier said than done — it relies on considerably more skill than a majority of pyros have, as well as low lag, and a spot of physics luck.

1 05 2010
Anonymous

Partly true,
Fire damage doesn’t help against a Targe, but you’re still better off facing a Targe Demo than a stickybomb demo as Pyro, since the fact that they have fire resistance doesn’t prevent them from being set on fire long enough to be one-shotted with the Axetinguisher. If they’re using Targe/Eyelander, they can’t hit you with the charge thanks to airblast, and they can’t one-shot you in melee otherwise, but you can still do it to them.
As for the skill level of reflecting, well, since the changes, airblasts can be spammed faster than rockets and nades can be fired, according to the forums. (Hm… I’d better check and make sure on that.)
Tragically, most Pyros are probably still going to use the Backburner.
-NeoVid

1 05 2010
cmdr_zoom

I’d love to see the datamining at Valve over the next couple of days, specifically the dropoff on Pyros played.

1 05 2010
Anonymous

There’s an idea…
http://www.steampowered.com/status/tf2/tf2_stats.php
We can see the Pyro playtime drop as it happens! Yay?
-NeoVid

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